Friends of Jung-South
Presents a Salon
A Presentation for Mental Health Clinicians and Persons Seeking Self-development
MY INNER AVATAR
The Symbolic Quest of MMORPG Video Games
with
Chris DaSambiagio-Moore, MA, LPC, NCC
Doctoral Candidate, Counselor Education and Supervision
James DaSambiagio-Moore, BS
Graduate Certificate, Qualitative Research and Instructional Technology
Doctoral Candidate, Educational Psychology
“Without this playing with fantasy, no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable.” --C G Jung, CW 6, par. 93
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Thursday, September 3 • 6 - 8 pm
Offered online via Zoom
2 NBCC Contact Hours
Registration Is Closed
In an increasingly digital world, video games are taking their place as sources of immersive myth and story for players. In this interactive salon, participants will engage in dynamic discussions regarding the archetypal and symbolic power of video games.
A selection of popular massively-multiplayer online role-playing games (MMORPGs), including Final Fantasy XIV, Ultima Online, World of Warcraft and The Legend of Zelda, will be used to discuss the ways video games may facilitate important developmental milestones and encourage players to engage in projective or symbolic play.
Case examples will be shared and discussed. Participants will be encouraged to draw upon their personal, therapeutic and Jungian knowledge throughout the discussion.
A selection of popular massively-multiplayer online role-playing games (MMORPGs), including Final Fantasy XIV, Ultima Online, World of Warcraft and The Legend of Zelda, will be used to discuss the ways video games may facilitate important developmental milestones and encourage players to engage in projective or symbolic play.
Case examples will be shared and discussed. Participants will be encouraged to draw upon their personal, therapeutic and Jungian knowledge throughout the discussion.
Objectives
- Participants will develop a greater understanding of the potential roles and functions of video games in the lives of gamers and gamer-clients.
- Participants will be able to articulate ways that gamers and gamer-clients may encounter psychologically significant experiences through video game play.
- Participants will be able to draw connections between principles of dynamic and play therapies and apply them to virtual game spaces.